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App Store screenshot sizes for 2026: every iPhone, iPad and Google Play spec in one place

App Store screenshot sizes for 2026: the exact pixels App Store Connect accepts for iPhone, iPhone Duo and iPad, Google Play specs, and Apple's new 2.3.3 rule.

AppRanker team13 min read

A hand holding an iPhone showing a home screen of app icons, including the App Store, in front of an open laptop keyboard

App Store screenshot sizes are one of those details you look up once a year and then forget, until App Store Connect refuses an upload with "The dimensions of one or more screenshots are wrong." The list also keeps moving. Apple's specification page now covers the iPhone 18 Pro and iPhone Duo, and on October 5, 2026, alongside the launch of new creative assets and the Asset Library, Apple published new App Review guidance on what screenshots must show.

This guide puts the current numbers in one place: which iPhone and iPad sizes are required, the full pixel tables, app preview video specs, the Google Play equivalents, the new "more than half must show the app in use" rule, and a small script that checks your files before you upload them.

App Store screenshot sizes at a glance

If you only need the short answer, these are the sets that matter for most iPhone and iPad apps, from Apple's screenshot specifications:

Display class Example devices Portrait size (pixels)
iPhone with Dynamic Island, large iPhone 18 Pro Max, 17 Pro Max, 16 Pro Max, iPhone Air 1320 x 2868, 1290 x 2796 or 1260 x 2736
iPhone with Dynamic Island, medium iPhone 18 Pro, 17 Pro, 17, 16, 15 1206 x 2622 or 1179 x 2556
iPhone Duo, outer display iPhone Duo 1398 x 2034
iPhone Duo, inner display iPhone Duo 2007 x 2853
iPad 13-inch iPad Pro (M5, M4), iPad Air (M4, M3, M2) 2064 x 2752 or 2048 x 2732

Landscape is the same pair of numbers swapped, such as 2868 x 1320. The general rules are short:

  • Formats: .jpeg, .jpg or .png.
  • Count: at least 1 and up to 10 screenshots per device size.
  • No transparency: "Images can't include alpha channels or transparencies."
  • Exact sizes only: App Store Connect accepts the listed dimensions, not anything close to them.

Which iPhone screenshot sizes are required?

Apple's page lists the required sets at the top: "At least one screenshot for iPhone with Dynamic Island (medium display)" and, if your app supports iPadOS, "At least one screenshot for iPad 13-inch display." Everything else is optional.

Optional does not mean ignored. The rest of the table works through display scaling: "If your app's user interface is consistent across multiple device sizes and localizations, you only need to provide screenshots for the highest required resolution. App Store Connect automatically scales them down for smaller device sizes." Each row of the table names the set it falls back to. The large Dynamic Island set feeds the large Face ID set, which feeds the medium Dynamic Island set, and so on down to the 3.5-inch iPhone 4.

In practice, most teams do this:

  1. Design and export one set at 1320 x 2868, the largest iPhone size.
  2. Upload it to the large Dynamic Island slot.
  3. Open the medium Dynamic Island slot, which is the one Apple marks as required, and confirm it shows your screenshots. If it does not, export a 1206 x 2622 set from the same designs and upload it there.
  4. If you support iPad, export a 2064 x 2752 set and upload it to the 13-inch slot.

Do not stretch an iPhone design to iPad proportions. The iPad sets are close to 3:4, the iPhone sets about 9:19.5, and a stretched layout is easy to spot.

The full iPhone table

Display class (as Apple names it) Devices include Portrait sizes (pixels)
iPhone with Dynamic Island (large display) iPhone Air, iPhone 18 Pro Max, 17 Pro Max, 16 Pro Max, 16 Plus, 15 Pro Max, 15 Plus, 14 Pro Max 1260 x 2736, 1290 x 2796, 1320 x 2868
iPhone with Face ID (large display) iPhone 14 Plus, 13 Pro Max, 12 Pro Max, 11 Pro Max, 11, XS Max, XR 1284 x 2778, 1242 x 2688
iPhone with Dynamic Island (medium display) iPhone 18 Pro, 17 Pro, 17, 16 Pro, 16, 15 Pro, 15, 14 Pro 1179 x 2556, 1206 x 2622
iPhone with Face ID (medium display) iPhone 17e, 16e, 14, 13 Pro, 13, 13 mini, 12 series, 11 Pro, XS, X 1170 x 2532, 1125 x 2436, 1080 x 2340
iPhone with Home Button (large display) iPhone 8 Plus, 7 Plus, 6s Plus, 6 Plus 1242 x 2208
iPhone with Home Button (medium display) iPhone SE (3rd and 2nd generation), 8, 7, 6s, 6 750 x 1334
4-inch and 3.5-inch iPhone SE (1st generation), 5 series, 4 series 640 x 1136 or 640 x 1096; 640 x 960 or 640 x 920

Older phones still exist, but you rarely need to design for them: their slots fill from the larger sets by scaling.

iPhone Duo screenshot sizes

iPhone Duo has its own row with two displays: 1398 x 2034 for the outer display and 2007 x 2853 for the inner one, plus the landscape versions. Neither is a 9:19.5 shape, so a regular iPhone set cannot simply be scaled into them. When we covered getting an iOS app ready for iPhone Duo, Apple's page said uploads for these sizes would be available later in the year. That note is no longer on the page, so check whether your app record now shows the iPhone Duo slots, and if it does, use the inner display screenshots to show the wider layout your app gets when the phone is open.

A hand holding a smartphone with a dark, image-led app open on the screen

Screenshots are judged on a phone-sized screen first: one idea per frame, readable at a glance. Photo: Szabó Viktor / Pexels

iPad, Mac, Apple TV, Vision Pro and Apple Watch sizes

Platform Accepted sizes (pixels) Required?
iPad 13-inch 2064 x 2752 or 2048 x 2732 (and landscape) Yes, if the app runs on iPad
iPad 11-inch 1488 x 2266, 1668 x 2420, 1668 x 2388 or 1640 x 2360 No, scaled from 13-inch
Mac 1280 x 800, 1440 x 900, 2560 x 1600 or 2880 x 1800 (16:10) Yes, for Mac apps
Apple TV 1920 x 1080 or 3840 x 2160 Yes, for Apple TV apps
Apple Vision Pro 3840 x 2160 Yes, for Vision Pro apps
Apple Watch 422 x 514 (Ultra 4, Ultra 3), 410 x 502 (Ultra 2, Ultra), 416 x 496 (Series 12 to 10), 396 x 484 (Series 9 to 7), 368 x 448 (Series 6 to 4, SE), 312 x 390 (Series 3 to 1) Yes, for Watch apps

One Watch rule catches people out: "You must use the same screenshot size for Apple Watch consistently across all localizations for the app."

App preview video specs

App previews are optional, but they play before your screenshots. Apple's app preview specifications set these limits:

Spec Requirement
Number Up to 3 per device size and language
Length 15 to 30 seconds
File size Up to 500 MB
Formats .mov, .m4v or .mp4 (H.264), or .mov (ProRes 422 HQ)
Frame rate Up to 30 frames per second
iPhone resolution 886 x 1920 (portrait) or 1920 x 886 (landscape), including iPhone Duo
iPad resolution 1200 x 1600 (portrait) or 1600 x 1200 (landscape)
Mac and Apple TV 1920 x 1080
Processing Up to 24 hours after upload

Two details matter for the product page. Previews "always appear before screenshots on iPhone, iPad, Mac, and Apple TV", even if you reorder them in your app record. And a preview in a different aspect ratio from your screenshots moves to the "A Closer Look" section instead. The default poster frame is taken at 5 seconds, so choose it on purpose.

The new screenshot rule: more than half must show the app in use

Apple's new guideline 2.3.3 guidance turns a vague rule into a countable one. Guideline 2.3.3 already said screenshots "should show the app in use, and not merely the title art, login page, or splash screen." The new page adds the number: App Review "will approve only those submissions where more than half of screenshots show the app in use."

That is counted per device type:

Screenshots for a device Must show the app in use
1 1
3 2
4 3
6 4
10 6

The rest can be marketing frames: a benefit headline, an award you actually received, a splash image. Apple also lists what it does and does not accept:

  • Do show the main features in most screenshots, update them with each version so they match the current interface, and show different configurations such as Dark Mode.
  • Do use overlays to demonstrate input, such as a touch point or Apple Pencil, as long as the app stays visible.
  • Don't submit only login pages or splash screens, show only the hardware, or let marketing visuals crowd out the interface.
  • Don't misrepresent the interface. Screenshots that reference third-party platforms, for example in a status bar, are assessed under guideline 2.3.10.

Two answers from Apple's FAQ save time. The number of screenshots can differ by device, and "one screenshot for a device is sufficient as long as it shows your app in use." And one image of the app can be spread across several screenshots, so the popular panoramic layout is still allowed.

If a review comes back citing 2.3.3, count your frames per device, replace the weakest marketing frame with a real screen, and resubmit. Our guide to App Store rejection reasons covers how to reply to App Review and when a fix can wait for the next update.

Google Play screenshot size and graphic specs

Google Play is more forgiving on exact pixels but has its own rules, set out in Google's preview assets help page:

Asset Requirement
App icon 512 x 512, 32-bit PNG with alpha, up to 1024 KB
Feature graphic 1024 x 500, JPEG or 24-bit PNG (no alpha)
Screenshots to publish At least 2 across device types, up to 8 per device type
Screenshot format JPEG or 24-bit PNG (no alpha)
Screenshot dimensions 320 px to 3840 px per side; the long side no more than twice the short side
Phone, for recommendations At least 4 screenshots, minimum 1080 px: 1080 x 1920 portrait or 1920 x 1080 landscape
Games, for recommendations At least 3 screenshots at 1080 x 1920 or 1920 x 1080
Tablets and Chromebooks At least 4 screenshots, 1,080 to 7,680 px, 16:9 or 9:16
Wear OS At least 1 screenshot, 1:1, minimum 384 x 384, interface only, no device frames

The recommendation rule is the one to plan around. Google says that to be eligible for the large-format recommendation sections that use screenshots, "you must provide at least four screenshots with minimum 1080px resolution." An Android app that uploads two small screenshots can publish, but it gives up those placements. For large screens, Google also warns that extra text not part of the app experience "can get cut off on Play homepages on certain screen sizes."

Several Android smartphones of different sizes and colors laid flat on a light surface

Android screens come in every shape, which is why Play accepts a range of sizes but asks for 1080 px or more. Photo: Andrey Matveev / Pexels

How to fix "The dimensions of one or more screenshots are wrong"

That error means at least one file does not match an accepted size for the slot you uploaded it to. The usual causes:

  • The wrong slot. A 1284 x 2778 export is valid, but only in the Face ID large display slot, not the Dynamic Island one.
  • An export that is a few pixels off. Design tools that export at "2x" or "3x" from a frame of the wrong point size produce sizes such as 1290 x 2795.
  • An alpha channel. A PNG with transparency is rejected even at the right size. Export as JPEG, or flatten the PNG.
  • Mixed orientations in one batch that you did not intend.

A short Python script with Pillow checks a folder before you upload and flattens any PNG with transparency:

# check_screenshots.py: python3 check_screenshots.py ./screenshots
import sys
from pathlib import Path
from PIL import Image

ACCEPTED = {
    "iPhone DI large": {(1320, 2868), (1290, 2796), (1260, 2736)},
    "iPhone DI medium": {(1206, 2622), (1179, 2556)},
    "iPhone Duo": {(1398, 2034), (2007, 2853)},
    "iPad 13-inch": {(2064, 2752), (2048, 2732)},
}

for path in sorted(Path(sys.argv[1]).glob("*.[pj][np]g")):
    img = Image.open(path)
    w, h = img.size
    portrait = (min(w, h), max(w, h))
    slot = next((n for n, sizes in ACCEPTED.items() if portrait in sizes), None)
    alpha = img.mode in ("RGBA", "LA") or "transparency" in img.info
    print(f"{path.name}: {w}x{h} -> {slot or 'NO MATCH'}{' (alpha)' if alpha else ''}")
    if alpha:
        img.convert("RGB").save(path.with_suffix(".jpg"), quality=90)

Add the other rows of Apple's table to ACCEPTED if you upload sets for them. On a Mac without Python, sips -g pixelWidth -g pixelHeight *.png prints the sizes of every file in a folder.

A screenshot workflow that survives every update

  1. Write the story first. Decide what each frame says before anyone opens a design tool. Our guide to writing a store listing that converts covers what to show and in what order.
  2. Keep the majority real. Plan at least half plus one frame per device as genuine app screens, so the 2.3.3 count is never in doubt.
  3. Export the largest sizes only: 1320 x 2868 for iPhone, 2064 x 2752 for iPad, and 1080 x 1920 or larger for Play phones.
  4. Run the check script, then upload to the matching slot.
  5. Localize the text in screenshots for every language your listing supports. Apple's FAQ confirms screenshots can differ between localizations, and each localization is judged on the same majority rule.
  6. Test the order. Product page optimization on the App Store and store listing experiments on Google Play can compare two screenshot sets. Our guide to App Store A/B testing covers how to run one without fooling yourself.
  7. Add creative assets only after screenshots are right. The new product page header and search results assets complement screenshots, and if you provide no search results asset Apple shows your events, previews and screenshots instead. Our post on App Store search in 2026 covers the rules those assets must follow.

Screenshots win the install, but people have to see the page first

Good screenshots raise conversion on people who already reached your product page. They do nothing for the people who never see it. Search rank and editorial placement bring most of that traffic, and both take time. A paid placement does not: on AppRanker, an iOS or Android app's place on the app leaderboard is a plain sort on what each listing has paid, and every row links straight to its App Store or Google Play page. If you have just refreshed your screenshots, paste your store link on the AppRanker home page to see what each position costs before you pay, and send that traffic to a page that is ready for it.

App Store screenshot checklist

  • iPhone set exported at 1320 x 2868 and uploaded to the large Dynamic Island slot.
  • The required medium Dynamic Island slot shows screenshots (scaled or a 1206 x 2622 set).
  • iPad set at 2064 x 2752 if the app supports iPadOS.
  • iPhone Duo outer and inner sets prepared if your layout changes when the phone is open.
  • More than half of the screenshots for each device show the app in use.
  • No alpha channels, no third-party platform references, interface matches the current version.
  • App previews are 15 to 30 seconds, at 886 x 1920 for iPhone, with a chosen poster frame.
  • Google Play phone set has at least 4 screenshots at 1080 x 1920 or larger.
  • Play feature graphic at 1024 x 500 and icon at 512 x 512.
  • Every localization has translated screenshot text.

FAQ

What size should App Store screenshots be in 2026?

For iPhone, export 1320 x 2868 pixels (portrait), the largest Dynamic Island size, and confirm the required medium Dynamic Island slot is filled, uploading a 1206 x 2622 set if it is not. For iPad, export 2064 x 2752. App Store Connect scales these down for smaller devices.

Do I need screenshots for every iPhone size?

No. Apple requires at least one screenshot for the iPhone with Dynamic Island (medium display) class, plus the iPad 13-inch class if your app runs on iPad. Other sizes are filled by scaling from larger sets, unless you choose to upload device-specific screenshots.

Why does App Store Connect say my screenshot dimensions are wrong?

The file does not exactly match an accepted size for the slot you chose, or it contains an alpha channel. Check the pixel size against Apple's table for that slot, re-export at the exact size, and save as JPEG or as a PNG without transparency.

How many App Store screenshots must show the app in use?

More than half for each device type. With three screenshots, two must show the app in use; with four, three must. The remaining frames can be marketing images, as long as the majority show the real interface.

What is the Google Play screenshot size?

Any size from 320 to 3840 pixels per side, with the long side no more than twice the short side, as JPEG or 24-bit PNG. To be eligible for recommendation sections, phone apps need at least four screenshots at 1080 x 1920 (portrait) or 1920 x 1080 (landscape) or larger.

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